![]() Water + Scoundrel = Vampiric Hunger (50% life steal for two turns) Water + Hunter = Cyrotherapy (convert nearby frozen ground into magic armour) Water + Warfare = Cleanse Wounds (heal, remove burn, disabled, decay, poison and bleed) Water + Polymorph = Healing Tears (generate tears that heal allies who move nearby) Water + Necromancy = Blood Rain (douses fires, makes enemies bleed, blood everywhere) It generally doesn't matter which skill book you use (Haste + Bull Horns gives the same result as Clear Mind + Tentacle Lash) unless one or both of the skill books is a source skill, in which case a higher level result occurs.įire + Necromancy = Corpse Explosion (explode a corpse, deal damage)įire + Polymorph = Bleed Fire (enemies create fire surfaces when hit)įire + Warfare = Sparking Swings (melee attacks leap to second target)įire + Hunter = Explosive Trap (set up a trap, explodes when approached)įire + Scoundrel = Sabotage (grenade or arrow in targets inventory explodes)įire + Summoning = Fire Infusion (minion switches to fire and learns fireball)Īir + Necromancy = Vacuum Touch (damage, suffocation and silence)Īir + Polymorph = Vaporise (Turns surfaces into clouds and cures petrification and frozen)Īir + Warfare = Breathing Bubble (Immunity to clouds and suffocate)Īir + Hunter = Erratic Wisp (Target teleports randomly when hit)Īir + Scoundrel = Smoke Cover (Create a cloud centered on self)Īir + Summoning = Electric Infusion (minion switches to electric and learns eletric discharge) Non-source skills gained by casting said shown spells are based upon infusing conjured incarnate.Combining an elemental and non-elemental skill book will produce a new skill book. Their cooldowns also had been reduced from 3 turns to 1 turn.įollowing infusions require gift bag: Pet Power in order to be craftable and usable. Gift Bag: Pet Power grants 4 new craftable spells which can be used not only on the Incarnate but also on all other summoned creatures (Not limited on summoned creatures summoned through Summoning skill). None of these can be infused or adapted through surfaces by normal means. ![]() There can be only one summoned creature per character, summoning any other creature will cause the previous one to disappear. Grants summoned Incarnate a Ranged Attack that deals damage based on their element.Īll of these spells (save for Summon Inner Demon) allow the caster to summon additional help in combat which will act as a temporary companion and as such will receive a bonus from Summoning ability even if their ability type does not match it. Summon an Elemental Totem which will shoot projectiles. ![]() ![]() This is the lowest tier which contains spells available during the Character Creation and can be purchased from vendors from start of the game.ĭeal random ranged elemental or physical damage that creates corresponding surface. Higher Tier spells may require more memory in order to use them in combat, this especially applies to spells that require Source in order to cast them. This section is missing, please fill it in.Įach spell belongs to a tier that is determined through characters level that determines whether it can be found and purchased and requires certain level in Summoning ability in order to memorise the spell. ![]()
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